Tuesday, January 27, 2009

Why Computer Games Industry?

Computer/video Gaming is going to be the worlds biggest entertainment industry in the next couple of years. In terms of revenue it overtook Hollywood in the 1980s.

It is the only FMCG (Fast moving consumer good) software product and also is fast evolving and ever-changing marketplace.

Video Games have been proven to be the most effective way of teaching computers to people and breaking initial fear and hesitation barriers.

Video Games are also an effective way of teaching other subjects in places where having a qualified instructors is unavailable.

Research has proven that computer games not only increase speed of thought and quick decision-making but also enhance dexterity, hand eye coordination and strategic ability.

With people forming regular Online Gaming communities it has become a major social activity and a place for people of all segments, societies, religions and races coming together and interacting on a common platform.

RTS games are being encouraged amongst managers in elite schools worldwide as a way of learning multi tasking and opportunity cost based decision-making.

It is an inexpensive but engaging way of recreation and relaxation.

Computer Gaming is a market that is ever changing with no product occupying the same shelf space for more than three months.

New innovations in creativity, technology or style happen with every product.

The consumer profile and behavior are interesting and difficult to predict.

Highly creative and inspiring content to work with. (E.g. themes of Mythology, Science Fiction, Fantasy and Thrillers

Hi-tech industry gives one a chance to work with the latest technology and techniques.

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