Showing posts with label Serious Games. Show all posts
Showing posts with label Serious Games. Show all posts

Friday, July 18, 2014

Game-Based-Learning for a smarter transfer of enterprise practices



In today’s highly competitive market, companies are required to adapt and respond nimbly to change in order to survive and grow. Constant introduction of new technologies, international competition, new and emerging markets, changing customer behaviour and a highly fluid workforce mean that successful companies are constantly learning and transferring this learning to leverage them across diverse geographies and businesses.

The two essential classes of ‘learning’ that enterprises need to transfer are ‘knowledge’ and ‘practice’. While existing platforms can be equipped to transfer enterprise knowledge they are not equipped to handle the transfer of practice.

Common criticisms of standard e-learning as a platform for acquisition of skills and practice are the abstraction of content and concepts, lack of contextual and applied understanding, limitations of choice and dryness of material. These create conditions of inefficient and insufficient practice transfer which in turn lead to accidents, mistakes and loss of profitability.

Familiar tools such as Instructor-led-training, or On-the-job-training, often, either don’t fully support transfer of Practice of skills (soft and/or hard skills) or are too cumbersome, expensive and may even carry elements of risk.

A well deployed practices transfer program can help a company accomplish strategic objectives such as drive step-change improvements in performance and also accelerate its development into a learning organization. It helps in identifying superior capabilities; transferring them across business units and then provides tools for the systematic monitoring and realizing of results.

By focusing on not only sharing knowledge but also applying it, practice transfer allows enterprises to tap the power locked in by its current structures, process and systems. Opportunities to leverage the transfer of good practices span the value chain and exist in all organizations across every industry.
At the heart of an effective transfer of practice program are the following methodologies:

Guided experience
Simulation
Guided experimentation
Narrative transfer
Scenario Based Practice

Game-Based-learning is an effective vehicle for all these methodologies and more (such as teamwork, problem based learning). Through extensive research, led by early adoption and experimentation in Military and Healthcare sectors (symbolizing both ready-for-anything and life-long learning), Game Based Learning is fast gaining adherents in mainstream education and corporate learning.

Game-Based-learning supports desirable practice by translating an idea or concept into an action or choice; "a hard theory to put into practice". By a process of repeated performance and systematic exercise it helps its user in acquiring proficiency. From navigating complex decision processes to internalizing established best practices and procedures it motivates its users to think and reflect on their actions and understanding.

Today companies are successfully using Game-Based-learning for transfer of practice in the following ways:

To help staff apply their learning more effectively
To provide staff with rich feedback in the learning experience and create a more authentic context
To reduce the time to competency
To reduce risk in the workplace
To encourage team work and competitiveness


Built on top of the cutting edge technology, 3DHive is a cloud based, social, m-learning platform that allows enterprises to embrace ‘Smarter-Transfer-of-Enterprise-Practices’ on-the-go through the use of Games-Based Learning.
Developed by Playware Studios Asia Pte Ltd in a four-year collaboration with the Infocomm Development Authority and National Research Foundation of Singapore, it has everything an enterprise needs to create and manage training and up skilling of its workforce. It even has in-built tools for assessment of the users’ performance and progress over time. It is cloud-hosted which means “anytime” availability without any setup or overhead costs. It has built-in tools for collaboration, management and assessment.
Some of the distinctive advantages offered to enterprises on 3DHive include:

Mobile Learning
Better Transfer of skills and practices
Content Management by enterprise
Consolidated Assessments
Self-Directed Learning
Natural Language Interface
Camera Based Interaction

The platform has been utilized by several organizations such as Jurong Health Services, Health Promotion Board and Civil Service college, Ministry of Education etc. and the results are compelling.

To find out more about 3DHive and try it click here!

Monday, November 21, 2011

Writing a Mystery Game

A New Knowledge base article series titled 'Writing a Mystery Game' has just been published by me on the 4Di Blog.

This article is meant for Teachers and other designers who wish to design an engaging learning game. One of the ways to generate audience interest in any narrative is to add intrigue and mystery into it.  

Click here to read the article

Friday, September 16, 2011

Privileged?


A few days ago I was invited to speak at the inaugural South Asian Diaspora Convention held at Singapore. I got to hear many distinguished academia and prominent business leaders.

Honored to be amongst such august company I observed at the start of my own talk; “I feel a bit like that pinch of salt in really great chocolate; I’m afraid no one will notice I was here!” Eventually though the domain of my subject connected with and interested most of the people in the audience and my session was well received with a lively debate in the question and answer session.

Thursday, September 15, 2011

Three simple Steps to your first 3D Game


The first in the series of Knowledge base articles introducing the process of multiplayer interactive serious game design. The articles are available for review and discussion on the Playware blog at the web address  www.4Diplay.blogspot.com.


This first article deals with the conceptualization and design planning stage and helps you get started with the initial documentation you need to flesh out your idea. 




Click here:

Or paste this URL into your browser address bar:


Wednesday, September 14, 2011

A new emerging technology and interaction design blog

http://4diplay.blogspot.com/

Is a blog covering a new immersion social learning game technology developed by my company  Playware Studios.

Monday, June 8, 2009

4Di makes it debut on Youtube. We have plans to keep everyone updated on its progress with similar short clips. Thanks to the great folks at IDA for their support and input.

Clip

Saturday, January 24, 2009

Challenges developing serious and education games

Most commercial games inherently have the ability to propel the user through extremely steep learning curves allowing them to go from the ‘get your feet wet’ stage to the ‘make crucial strategic decisions’ stage in unbelievably short periods of time in a manner that conceals from the player the fact that they are learning anything new.

This and other facets of Games (such as enabling of concealed and vicarious learning and user data mining etc.) as a medium are irresistible to the education & training markets. Thus “Serious games” or “games for learning” are fast becoming popular.

However to the surprise and somewhat dismay of the educational fraternity they discovered that players do not automatically start learning simply because game technology has been utilized in making the material.

The skill and experience of the developers and a deep understanding of game design with appropriate metaphors for the content are all crucial for making games that are effective at teaching and in fact even otherwise entertaining.

Even for experienced game developers finding the elusive virtues that give a game its engagement is a hard and often insurmountable challenge even for projects pursuing purely fantastic topics. In games for education this becomes even harder as simultaneously appropriate pedagogues and learning outcomes also have to be adhered to.